Mutant Blooms
Be a mad scientist, attempting to craft the perfect plant.
The goal is to collect as much radiation as possible and invest it in your plant. You gain radiation by clicking on the lab.
Legend:
"Rpc" → Radiation per click, i.e., the amount of radiation you get when you or the intern clicks
"Cps" → Clicks per second, radiation you gain per second without doing anything
"Rpc" → Radiation per click, i.e., the amount of radiation you get when you or the intern clicks
"Cps" → Clicks per second, radiation you gain per second without doing anything
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Authors | endlessinf, entyrever |
Genre | Simulation |
Average session | About an hour |
Languages | English |
Inputs | Mouse |
Links | Source code |
Comments
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Definitely a cute game, and I enjoy how each mutation has its own art style associated with it!
I do feel bad for the interns, though - while their effect might scale just as well as the other instruments, it doesn't feel like they do (saying "clicks every 0.x seconds" makes it hard to see the benefit at much higher levels).
Overall, a fun little title - it starts a bit slow, but the art is definitely worth looking at.
Thanks for the feed back, and glad you liked it!
Yeah, I'll be sure to update how the intern effect is displayed to the player after the game jam ends. It's definitely not great that you buy an upgrade and you can't measure the effect that the purchase had
My suggestion would be to say "clicks another X times/second," or "provides an additional X CPS," something like that.
The one other idea for UI would be indicators for what's needed for the next instrument tier bonus (i.e. going from +1 to +2 RPS), and what's currently provided (does 40 new instruments provide [40 * 8] 320 RPC, [40 * 16] 640 RPC, or is it [10 * 1 + 10 * 2 + 10 * 4 + 10 * 8] 150 RPC?)
And a third, idle thought: if we hold on to the plants (by completing the tree), why not give future rounds a 'prestige bonus' based on the branches taken (either a passive +X to either stat, or a multiplier), so it's easier to see all the combinations.
...And #4: have an indicator on the mutations list to show which ones haven't been collected yet.